Designing & Prototyping: 18 Card Game Week 5

Our progress is very fast. Because the design of the game mechanism is in place in the early stage, and the trial effect is very good. So we didn’t make much changes to the game console. In this week, we finished all the art production and made (printed) cards. We invited friends to participate in our final play.

Art production

I have finished drawing all UI. In the end, we chose to use hand-drawn method to make the UI and rendering have a clear hierarchical relationship. And after we determined a clear style, I made changes to the elements of UI according to the content of each card.

For example, the UI of shield card is solid and angular.

The UI of the fog card is smoky.

The ui of the three heroes has also changed.

Odin’s UI is the image of broken Stone.

Rocky’s UI is the image of vines and smoke, which sets off his cunning features.

Thor Sol’s UI is the image of lightning.

Our initial assumption for UI was that only the name of the card. We discussed this with the testers-should we add a brief introduction to the skills? We asked our tutor David for advice. A brief text introduction is necessary for a battle card game. Because each card has its own unique skills, we need to make sure that players can fully understand them. When players temporarily forget the skills of the card, they can refer to the text introduction on the card. Of course, these words should not be too long.

We are very happy, and all the people have given good comments, which shows that our development direction is very correct from the beginning, and we have made a good work within our ability.

Criticism and reflection
Although our overall effect is very good, there are still some problems that need to be improved.

  1. After recording the results of each game, we found that the balance of the game is still slightly insufficient. Some heroes can’t play well when the cards they draw don’t match their skills. Of course, the player’s luck is part of the game. But we hope to make the balance as close to perfection as possible when designing.
  2. In art creation, we have tried a style that we have never tried before (rendering with 3D model and hand-painted UI). Although the final result is good, I think I need to learn more about rendering. Our model accuracy can be better, and when rendering, the adjustment of lighting needs to be more in place. Our renderings can be made even better.

Thanks

Finally, I would like to solemnly thank my teammate li for his design for this project. Thanks to teacher David for his guidance and friends who took part in the test and gave valuable advice.

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