First of all, we need to exchange an idea.
Li and I are very interested in playing chess and cards. Li is a loyal Heartstone player. I like magic the gathering, Quint and the play of destiny (Assassin’s Creed: a small game in the Hall of the Spirit). Therefore, we think that it is a correct choice to make a game chess card that we like together. Li is mainly responsible for playing design, while I am mainly responsible for art design.
What we need
Because of the limited number of 18 cards, we need to make a card game that is not very complicated and can make players get started quickly. We should shorten the game time as much as possible, and it is best to finish a battle in a few minutes. In this way, players will get a result soon. We agree that too long game time will kill players’ interest in games.
What we want to achieve
In the process of conceiving, we hope to make this game have more random elements, instead of being very rigid and having clear routines. As a short game time. If you decide the outcome from the moment you draw the cards, it will make the game very boring. We hope that players can turn defeat into victory by inference and gambling. That would have multiplied the fun.
About arts
We believe that art design needs to fit the design of cards. For example, if our game background is the Three Kingdoms period in China, then we can choose Chinese style (refer to the card game Three Kingdoms Kill) or cartoon style. If we make a game with Greek Shinhwa background, we can consider a design style like Quint or Heartstone. In a word, we need to establish a set of playing methods and background.