Experimental Development Project——4

【some codes】

During the production process, I figured out how to use the code of this kind of game with the help of information and friends. When thinking of solutions, there is one point worthy of attention-frequency. Generally speaking, our understanding of frequency is the speed of clicking in a period of time. But it doesn’t seem to be well reflected in the game. Because the images in the game should have real-time feedback. Players need to get a little feedback every time they step on the pedal.

Take 1v1 mode, for example, we compare the frequency of players in a short period of time, and then feed this comparison back to the screen. Then there will be some hysteresis. It feels like running on the ice. The feeling of manipulation is not very good.

(Some pictures will be added later)

【Player feedback】

(I will sort out the feedback data and upload it later)

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