I made a single-player model first.
Start interface

“shaker” and “start” have the effect of shaking.
The background picture is the curve I finished on the drawing board by shaking my legs with a brush (it sounds strange, but it still looks normal)

(This is also a dynamic picture.) On the left is the single mode, and on the right is the double mode
[Single mode]

In a calm ocean, there is a leisurely giant

A small fish swims from left to right


Then a pop can moved from left to right, and the giant found an abnormality.
This paragraph is a brief expression of the background story, so as not to confuse the players. Although this is an experimental game that doesn’t emphasize the story.
Then switch to the game interface

Game prompt appears, click ok to disappear and start the game

Game mechanism: control the position of the mouth through the pedal (it feels a bit like a flappy bird, if you don’t click, your mouth will fall down, click the mouse and jump up. So the higher the frequency of points, the higher the mouth rises)
Garbage and marine life move randomly from left to right. Players should aim their mouths at incoming garbage. If garbage enters their mouths, they will get 1 point if they succeed. 1 point will be deducted for eating marine life, and 1 point will be deducted for missing a piece of garbage.
The left box in the upper left corner is timing (about 3 minutes, I want to feel the specific time during the test) and the right box is score
Switch to the settlement interface after running out of time

(The middle blank area shows the score)
Even if the score is only 1, it will be appreciated. After all, it is worth encouraging to make a little contribution. I have won it many times because it is really difficult to control it with my feet
I can guess that there may be players who deliberately get zero points to see what feedback they will get.
If you get zero, the following zero settlement screen will appear (pay attention to the giant’s expression)

Click “menu” to return to the selection interface, and click the restart symbol to start another game
[Double Mode]
This mode is very simple and intuitive. In order to achieve the goal of letting players shake their legs. The best way is to bring another player to fight.

After entering the game interface, the opening prompt appears, and disappears after 5 seconds, and the game starts.
A 5-second countdown will appear in the center of the screen. This is to give players a certain reaction time to get ready. (I didn’t take this into account. However, during the test, one of the players was very fast, causing the other player to be defeated instantly)

Game mechanism: Two players control their pedals. (In the game, I set keyboard keys to facilitate testing, A and L) to see who presses fast (just like arm wrestling, for example, if you press it, you will move a little distance to the opposite side, and the person who presses it more frequently will win slowly). In the middle, these two characters will move in a slow direction.

The middle line ends when it reaches the endpoint “win”

The settlement interface appears, click “menu” to return to the customs selection interface, and the circle symbol means another round
This mode is addictive, so I strongly recommend that players try to input with pedals (if you happen to have it, you can ask me to borrow it). I fought with my friends all afternoon. And from my own experience, it can make your leg muscles grow. I really feel that my leg muscles have become more developed (and there will be some pain)
If you meet an opponent with the same frequency as you, the factor that determines the outcome of the game may become endurance. In many matches, we can’t tell who has the higher frequency, and in the end, one of them surrendered because of tired legs. I think it is necessary for me to explain the precautions when playing this game. Please don’t shake your legs desperately to win, and don’t play for a long time. Otherwise, you might get hurt.