Experimental Development Project——week1

This is the first week of experimental development. I’m more concerned about what kind of starting point I should start studying. For me, the discussion about simple play seems quite boring, and I have not had any unique and interesting inspiration for the game mechanism recently.

I’m very interested in a comment: playing games with my feet. It’s a kind of ridicule. But can I try to change the input mode of the game? Most games are completed by keyboard, mouse, handle or some somatosensory devices. It seems to be a feasible way to play games by stepping on your feet.

However, this is not a simple change in the input mode. We have to make it seem reasonable. Combine it with the content of the game. If it is simple, replace the mouse or keyboard with the way of stepping on the feet. It should seem stiff and strange.

I’d like to find some information. Data come from two aspects: 1. Games in which signals are inputted in a special way; 2. Some research on the way of inputting signals with pedals, such as using scenarios or industrial designs. See if you can give me some inspiration.

【ボクらの 太阳】
KONAMI released a gba game “ボクらの 太阳” in 2006. The design of this game is very interesting. The game card has a light sensor. Players need to collect sunlight as the energy source in the game in a sunny place. The abundance of sunshine will affect the image of monsters in the game. It is a very novel design. Although it has nothing to do with what I think. But what I thought of was: Changes in game play should match the content of the game. The design of “ボクらの Sun” clearly accords with the theme of the sun.

【Biped】

The Biped developed by NExT has made similar attempt. The walking mode of the protagonist of the game robot is that two legs correspond to two rockers of the handle respectively. It will not change the input mode. However, it has certain reference value. The preciousness of “biped” lies in that, based on the core operation rules of “one rocker controls one leg”, the common step movements are deconstructed and refined into three elements: “rhythm, stride and frequency”, and a rather delicate experience is created around them.

The first is the sense of tempo. In the “color-changing box organ”, the ground has two colors, red and blue, which correspond to the protagonists of the two colors. The ground of the organ will change its colors every time it is stepped on. Once you step on the wrong ground, such as the blue protagonist stepping on the red ground, the ground will disappear, and the protagonist unfortunately falls off the cliff.

Second is the step size and frequency. In principle, when you go to the office, the most appropriate way is to hold the handle firmly and maximize the stride length of the characters, because this can ensure that two people walk out of the same stride length and the overall speed is the same.

[Wii fit]

At the e 3 exhibition in California in 2007, Nintendo showed a white balance board called “Wii Fit” for the first time, which was different from the previous Wii nunchakus. “wii Fit” is a pressure-sensitive balance plate that looks like a white household weighing scale. Players can do push-ups, dance, hula hoops and even practice yoga under the guidance of the corresponding game programs. This is a good combination of play and fitness.

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