Our development process ended this week. As far as the results we have achieved so far are concerned, we think we have basically achieved our initial goals. Therefore, in the last week, we focused on the practical game experience with friends and the criticism and reflection on this project.
Player feedback
From the attitude of the tester, we can know:
- The game gives players a chance to know each other. Most people put forward a commendable element-this is a game that can be completed without too many words and dialogues. Therefore, it avoids a lot of embarrassment: social phobia patients and players with poor oral English skills. However, the fun players get from performances has not decreased.
- Many topics are very interesting, which is a very good stage for players who are eager to perform. You can use this game to enliven the atmosphere of the team, especially when you don’t know someone in the team. And our topic is not a fixed question bank. When a player has a new idea, he can apply to be the host of the next game. This greatly improves the richness of game problems.
Impressive details.
In the production process of this project, what impressed me most was the moment when we designed the role of “monkey”. From my point of view, this is a stroke of genius for me. Because before this, our game showed various problems in the process of trial play. For example:
1, the identity is a spy player, under the condition of very clear too much. Especially when the topic is difficult, we find that our players inevitably know the result of the game completely. This is disastrous for the game experience.
- In the old version of the game rules. The host had a very big question about which round to choose aliens to perform. If we ask the alien players to perform prematurely, it will have a devastating impact on the balance of the game, which will lead to a very poor game experience for the alien players. After discovering this phenomenon, other players will anticipate the end of the game too early. This greatly reduces the fun of the game.
But when the monkey was added, everything changed. If the alien player is selected to perform in the first round, even if his performance is wrong, other players can’t make a conclusion about the identity of this game. My family will have doubts about their identity, or even whether they are “monkeys”. This makes the process and outcome of the game unpredictable. The inspiration for my future game design is: when a conflict about rules is difficult to solve in a game. We can choose to create a third party to solve this problem. The restriction and balance of the three roles is likely to make the balance of the game better.
Criticism and reflection
The disadvantages of games also exist. The problem that we have been difficult to solve is the balance between the number of players and the number of characters. I’m not sure whether we should increase the number of aliens or monkeys when there are many players. If we want to increase this number, how should we adjust this ratio? If we want to get the answer, then we need to have enough conditions and time to test. It’s a pity that we have never been able to give a definite answer to this question.
On the limitations of game platform. Because the game test platform we use is teams, we have a suitable interface for video chat and a dialog box for the host to send personal messages to players. If we leave this platform, maybe this game can’t be played normally on other social software. For example, WeChat, a social platform commonly used by Chinese people. If the host wants to talk to the player privately, the premise of this behavior is that he and the player have been added as friends. Therefore, this problem has brought great troubles to the implementation of the game. Not all players or teams know each other before playing the game. But at present, we can’t solve this problem, because our game can’t be solved only by video chat, we must need the function of private chat.
Thank
Finally, I would like to solemnly thank my teammates-Li and zhu. They have made great efforts in game design. There are also the guidance of my tutor David and my friends who participated in the test. If it weren’t for your guidance and suggestions, I don’t think this game would have achieved such good results.