Version change
After last week’s test, we got a lot of feedback. We decided to join the role of “monkey” to improve the surprise and fairness of the game. In this way, the player who is a spy is prevented from being targeted too much under very clear circumstances. Especially when the difficulty of the topic is relatively simple, we find that our players inevitably know the result of the game completely. This is disastrous for the game experience. The addition of monkey perfectly solved this problem. This forces the player to make more inferences about whether he is a spy or a monkey. Although this is a small change, its function and significance are very great. This fundamentally changed the core play of this game. With the addition of uncertain factors, the core point of the game has shifted to more accurate control of identification.
Our demo video also illustrates this problem well. Compared with the old version, the new changes enrich the game process. This embarrassing situation rarely occurs: a very difficult question makes it easy for ordinary players to guess who aliens are. Alien players have never guessed the answer from beginning to end.
LOGO Design
In this week, we also set out to design the logo of our game. Because I am the only person in our team who is good at art, I have done all the design ideas of Logo by myself. This is a less complicated but very interesting design process. My first consideration is to make this logo show all the elements of the game as much as possible. Let’s see what the goals are:
- Players’ identities (aliens, monkeys and ordinary citizens) need to be distinguished by images. Such as size, color and shape.
- The relationship between different roles. Three characters with different identities live in the same environment, and they need to guess and disguise each other. This relationship makes the game atmosphere look very mysterious (at least in terms of packaging style)
- Game environment. The game is played in a virtual network video conference. This shows that the game has a certain degree of social significance and “ice-breaking” for the relationship between players. We hope that the overall atmosphere of this game is relaxed and pleasant during the playing process.
First of all, we can determine three concise characters, which are arranged regularly, and ordinary players occupy the majority. Alien is more like an alien species hidden in the crowd, but it is the core role of the whole game. So I think it should be placed in the center or front of the whole picture. The monkey acts more like a “spoiler”, which is opposite to aliens. When you play this game, you will find that the monkey is the important character that often decides the game situation. So I decided to put it on the opposite side of aliens and directly above the whole picture to show the importance of monkeys.

This is a sketch of the layout.
Next, we need to choose the appropriate painting style and theme color. First of all, this is a Logo and its picture already contains enough game content. Therefore, I am very inclined to express him in a simple design language, such as geometric illustrations. This helps to visually reduce the complexity of the pattern, and allows viewers to capture the content and essence of the game more quickly. The same is true for color selection. While following minimalism, it renders a mysterious atmosphere for the game. So I chose black and white as the theme color.

I used the monkey’s tail to form the outline of the whole logo, and interacted with the text title. Aliens wear the same clothes as ordinary humans, but their colors are opposite. This makes it easier to distinguish visually and makes a good interpretation of the theme.