After two weeks of experiments, we think that our game mechanism and rules are very mature, and the experience of playing has almost reached our expectations. This makes us very happy.
We also invited some students to try our card games. We got very positive feedback. At the same time, some people also raised some questions. For example, when I first got this game, I didn’t know much about it. We introduce the rules of the game to the players in words. This makes some players have some doubts in the process of reading. A contestant suggested that we make a game rule specification (including illustrations). Another player suggested that we could make a game board. Including the card placement position and the description of the game steps.
We carefully collected their feedback. I think making a game board is a very good proposal, but it seems to be beyond the requirements of our subject. We must limit the number of cards to 18. I think after this project is finished, we will try to make a game board to help players play the game better. But at present, considering the rules and production time, we must give up this idea.
About art
This week, I have made all the models and rendered them. The rendering effect has reached our expectation. In my opinion, these pictures combined with words can accurately convey the information that each card needs to provide and reflect the atmosphere and mood of the game.







Next, we need to consider the form of UI, and we want these pictures to occupy most of the card area. Because we spend a lot of time on picture design, and these pictures are exquisite enough to convey the contents of the card. So the text on the card is as concise as possible.We have collected a lot of common and creative card game materials.
Finally, I decided to use black as the main color of ui. It is best to set off the color of the picture (the model is white). If the color of the skill card is black and white, it is very helpful to distinguish the skill card from the hero card.